Collective Game's Concepts
COLLECTIVE GAME'S CONCEPTS
Prior to the exhibition of the Collective Game it is necessary to analyze different concepts that affect this area so that when we talk we can share criteria and terminology.
In addition to this need, some of these concepts are novel in the field of training. That is why it is necessary to know in detail its meaning, since during the text they will be used on a regular basis:
Collective Game's CONCEPTS List
- Offensive play styles.
- Defensive play styles.
- Positional attack.
- Counterattack and Quick Attack.
- Competition Units (UC).
- UC Offensive Phase.
- Sub-phases of the offensive game in positional attack (start – progression - completion).
- UC defensive phase.
- Defensive game sub-phases.
- The Game Situations.
- Defense-attack transition.
- Attack-defense transition.
- Play areas.
- Game Systems.
- Space and time factors.
- Play in and from the area.
- Changes in orientation in the Collective Game.
- Fold.
- The J.C.
- Types of bugs manifested in the game.
- Analysis of mistakes made in a match.
- Factors that prevent correct decision-making.
- Match control in Competition Units in the offensive phase (statistical data).*
- Game Levels.
- Basics for accessing Game Level A.
- Concept of opportunity (ideal time).
- Sports intelligence.
- Talent.
- Be or NOT be in the orientation of the game/ball.
- Rhythm of the Game.
- Changes in pace in the Collective Game.
- Play 2 tactical touches.
- Types of control in the Collective Game.
- Performance concepts.