The technical action of the player receiving the ball must be adjusted to the game situation that manifests itself at all times. The execution speed of the holder will facilitate control of the game/ball of the team that owns it, greatly hindering the defensive action of the opposing team.
It is therefore advisable to play the ball at 1 or 2 touches provided that:
- The holder can do so at the execution level.
- The teammates make it possible.
On certain occasions the holder must determine the control of the ball to:
- Perform a ride (if you have progression-free space and there is no optimal in-depth support).
The time you use in driving causes a fixation/tilting of opponents towards your area, which will allow in the second move the existence of free spaces in the areas of other teammates.
- Perform a haggle in a 1:1 situation (with exit space) when the opposite does not allow the pass. This action will cause a clear collective imbalance in the defensive action of the opposite, provided that once the dribble is done perform the "second touch/play" with the ball.
In these cases the game with two technical touches will be conditioned by the possibility of interspersing these two actions between the reception and the pass/center/finisher.
Therefore we will talk about 2 "tactical" touches as we consider haggling and driving as actions, when collectively correct, that do not distort or reduce the intended execution speed.
In this way we will avoid causing in the workouts (with the two technical touches), that players who are alone, with space for progression, have to play a teammate (even when marked) instead of progressing/fixing, which will later manifest in the competition:
For example:the central, only, instead of progressing and causing the defender of a teammate to attach it to him and leave only the teammate (so that the pass of the central will be much more effective), makes the pass directly to this marked partner, action that can cause a possible loss of the ball.