Concept developed in the section "Necessity of the existence of the Fundamentals of the Collective Game".
FACTORS that PREVENT CORRECT DECISION MAKING (causing most of the mistakes made in the Associative Game).
We observe that football continues to undergo a process in which the interactions of the game are increasingly affected by the growing presence of several transcendental factors:
- Level of pressure to which the adversary subjects us.
- Lack of spaces in certain game situations.
- The little time that the player has to make the best decision (among all possible options) in coordination with the rest of the teammates.
- The stress of the competition, often increased by the importance of a result, by responsibility, etc.
- Highly complex game situations due to the direct participation of multiple variables (ball, teammates, opponents, etc.) that modify their incidence extremely quickly (abrupt and continuous alteration of the space/time/opportunity factors of the game situation).
- This causes that a correct decision can cease to be so in a short space of time (2-3 seconds).
- Incorrect play habits acquired during training through situations of reduced personnel in which in the space of a demarcation (in which we should only have one player) evolve between 6 and 8 players (between attackers and defenders).
- Existence of multiple possible answers in each game situation.
All this prevents our player, no matter how talented he is, from being able to decide correctly, in a habitual and coordinated way with the rest of his teammates, which are the most appropriate options.*
This is the reason why in a high-level match, of the approximately 100 units of competition that manifest themselves during the 90 minutes, only the planned objective (finish) is achieved by 10% at most.
Currently, attempts are being made to reduce errors in decision-making in the following ways.
- Through training based on situations of reduced personnel.
- We will see that these not only do not solve the problem, but also significantly aggravate it.
- Through training based on automatisms.
- Nor are they effective since, in addition to nullifying talent:
- They hardly "go out" during the competition.
- They are predictable by the rival.
- Nor are they effective since, in addition to nullifying talent:
- Entrust themselves to the individual talent of the players.
- Even in the case of having great players, the extreme complexity of 11:11 means that a high number of ball losses caused by wrong decisions (70-80%) continue to manifest.
Given this impossibility, we must find new learning proposals that allow:
- Respect the aspects that characterize the specificity of football. For this reason we must rely on training in the use of real game situations.
- Avoid the extreme complexity that appears when this specificity is respected.
For this, the only solution is to reduce the number of elements to be analyzed, a fact that will allow us to reduce the name of possible decisions to be made with their consequent actions to be carried out.
To achieve this, we start from the idea that, for each game situation, there are some slogans that allow us to solve it. Therefore, we must have a closed list of game situations.
To have this list we had to:
- Consider the multiple possible combinations of factors that make up a gaming situation:
- Space.
- Demarcation.
- Time.
- Concept of opportunity.
- Presence of comrades and adversaries.
- Location and origin of the ball.
- Offensive and defensive proposals presented by the opponent.
- Determine the specific aspects that manifest themselves in each game situation (recognize the game situation).
- Specify the actions (slogans) that allow us to solve each game situation.
- Check that, once these slogans are resolved, the development of a high level of play in any competition situation is ensured.